Div. 1 /Hirsch Rules - Effective June 1, 2022
HIRSCH RULES & SPN EXCEPTIONS
Game times are 6.15 & 7.45 May to August
Player participation will be at the Hirsch Coordinators discretion in discussion with the Team Leaders.
H2. SPARE/ SUBSTITUTE PLAYERS
2.1 Any player, duly registered with ESSPA in the Cuthbertson Division that is aged 60 or over can be used as a spare for league play. They can replace the missing players position or catch but must bat at the bottom of the order.
2.2 Any Hirsch or Hansen player can substitute. They can replace the missing players position or catch but must bat at the bottom of the order.
2.3 Ladies Division Spares: The intent is to have at least one woman in your line up at all times, substitute women for women when picking up spares whenever possible. Ladies can play any position and can be added anywhere in the line up.
2.4 Spares are allowed in Playoffs if they are registered with ESSPA in a division. Eligible spares can play any position but must bat at the bottom of the order.
2.5 GUEST PLAYERS - This year there is no fee for a Guest Player to play a maximum of 3 games per team during the season. However, the player registration form must be completed and accepted by a Board Member well in advance of the game being played. They are not allowed in playoff games unless they have paid the $50.00 fee to be a registered spare in the association.
H3. TAGGING AT HOME
SPN Rule 8 Section 14 D - NO tagging at home.
A run is scored at home by crossing a safe line that will be drawn at the bottom of the plate parallel to the first base line from home plate to the fence. The additional base will not be used.
H4.1 There shall not be any sliding at 1st Base. There is a safe base for the batter to step on, therefore, no sliding is permitted.
H4.2 Players are reminded to incorporate safety considerations when base running. In double play situations it is the lead runner's responsibility to not interfere with the most likely line of path of the ensuing throw. If you are not sliding / diving, it is your responsibility to veer out of the way asap. It is not recommended that you 'stay tall'. Putting your hands in front of you to 'protect yourself' is likely an indication that you should have done something more respectful, much sooner.
See SPN Rule 8, Sec. 4J for consequences.
If this interference is an obvious attempt to prevent a double play, the base runner closest to home plate shall also be called out.
H4.3 There is no anticipation, contact must be made prior to leaving a base. If a runner leaves his base during a pitch and the batter does not make contact with the ball, the runner is out.
H5. MINIMUM PLAYERS Rule 5, SEC 1 & SEC 3A
In order for a game to be official a team can start or complete a game with a minimum of 7 roster players and 9 players in total. Otherwise, the game is a forfeit, and the score is to be recorded as 7-0.
No team is allowed to add spares to the line up if a team has 10 regular players already. Spares are only allowed to fill the roster to 10.
The exception is to pick up a lady so that each team has at least one playing at all times, so then the lineup could be 11 players.
H6. LINEUP CARD Rule 5, SEC. 3 D
Although potential spares and substitutes would normally be included on the lineup card and score sheet, a spare's name can be added to the lineup card at any time if, in the umpire's opinion, it is not unduly delaying the game. For instance, trying to insert a Guest Player that was not properly registered before the game would be considered as unduly delaying.
Regular roster players whose names should always appear on the lineup card shared with the opposing team prior to the game start but can be added at any time during the game to the bottom of the batting lineup or used as a substitute. The designation of 'Substitute' or 'Adding to the bottom of the Batting Lineup' should be declared asap after a player arrives. Spare players retain their spot in the batting lineup when a late player is added to the bottom of the batting lineup.
H7. GAME START Rule 4, SEC. 3
THE START OF THE GAME is the point in time when the teams have exchanged lineups. Home team is pre-determined as per schedule. No new innings to start after 7:35.
H8. HOME RUN LIMIT
The limit for home runs for Hirsch shall be 2 plus one. In other words, once both teams have 2 home runs, either team can hit another, back and forth.
Over-the-fence home runs are walk offs. The batter and any baserunners do not have to proceed to the next base.
H9. COURTESY RUNNERS
9.1 A courtesy runner must be the last out or last available out in the lineup. Or in other words the courtesy runner must be the last out, available/capable to run.
9.2 If you are using a courtesy runner, it is assumed that you will, pitch, play first base or catch for the remainder of the game or just bat.
9.3 If you are starting a game with an injury, it must be reported to the other Team Leader before the game and a courtesy runner must be used for the entire game from home plate. If you are injured during the game and require a courtesy runner, then you must have a courtesy runner from Home for the remainder of the game. It is understood that that the intent of the rule is to allow a healing player to keep playing and minimize the chance of aggravating an injury.
In the case of a runner from home plate the umpire will make a starting line 2 meters behind the extension of the 3rd base foul line. Hirsch will no longer use the OOPS LINE previously marked between home plate and first base. Exit base path asap to avoid interference.
9.4 Any player that has received a courtesy runner cannot run for any other player in the game.
H10 BAT TESTING
Bats must have the USSSA Thumb Print 1.20 stamp or current USSSA stamping. Check with the Hirsch Coordinator if in doubt.
10.1 Use of illegal bat - During regular season play the player and coach will be removed from that game and those positions become auto outs as punishment.
10.2 Use of altered/illegal bat - During Playoffs the player and the coach are suspended from the league for the remainder of the season as per the SPN rule book.
H11 UMPIRE REMOVAL of Player or Coach
The 1st time a player is ejected it will be for the remainder of the game being played. Hirsch coordinator must be notified immediately with reason of removal. No additional discipline will be applied.
The 2nd time a player is ejected from a game it will be for the remainder of that game and an additional 3 league games. The player may appeal to the league committee (a team representative from each of the other teams. Minimum of 3 forms a quorum) only if the player's coach supports the player. The coach, the player and umpires(s) must submit a written statement to the Hirsch Division Coordinator within 2 league playing days. The committee must make a decision within 2 league playing days after receiving the appeal. If the Hirsch Coordinator’s team is directly involved in the appeal, he is omitted from the decision process. If the appeal is denied the 3-game suspension is upheld.
H12 MERCY RULE
There is no Mercy Rule in the Hirsch Division. 5 runs per inning with 7th inning open or last inning in case of time restrains.
H13 GRACE PERIOD
A team will forfeit a game by a score of 7-0 if it cannot field a team within 10 minutes of the scheduled starting time.
H14: SLOW GAME
No inning shall start within 10 minutes of the next scheduled game time.
The use of the flip flop rule makes sense for all early games as it can save a lot of time. How this works is that anytime that the home team is down more than 7 runs in the last inning of play (6th by time), they take their normal turn at bat, then they take another turn at bat in an attempt to tie or go ahead. If they happen to take the lead, then the visitors take their bat to complete the game. Teams should use this whenever a time restraint is a factor.
H15: Ladies have the option of hitting the small ball as per most mixed leagues.